Salutations,
I am Dieter, co-founder of the original Ancient Spaces project and lead developer (i.e. glorified codemonkey). We have been working furiously this Summer to come up with the Ancient Spaces world editor, nicknamed ASEditor. It is modelled loosely after UnrealEd.
Most recently, I have been working on serialization, which is a fancy name for saving and loading. This has proven to be very painful indeed. So far it has consisted of little more than wading through a panoply of mystifying errors, such as:


(Sorry for the sucky inline images, this blog does not seem to like onClick event handlers.)
Sadly it would seem that the chief difficulty in getting serialization to work lies in getting a good library actually to build and link properly. When we have this working, much of the rest will be donkey work. Naturally in modern languages such as Python (yay) and Java (ugh), serialization is built in. Enough ranting for now.
Until next time,
~ Dieter
I'm a Computer Science undergrad and Co-op student doing development with the other two programmers on the editor. I'm working here on my second Co-op work term, coming straight from another company where I spent a few months working with Java based internet poker.
I've spent much of my time doing development on the interface, most recently finishing up work on the camera movement and control. I've been continuously bugging the artists to try out each iteration of the camera interface, and I've been making changes and improvements based on their input. Right now we seem to have some pretty solid camera controls.
That's all for now.
-Simon
Hi,
I'm Glen, a SDE (Software Developement Engineer) for Ancient Spaces UBC. I just thought I'd leave the first blog on programming and let people know what I'm up to.
I'm currently working on the editor, and I'm trying to integrate some widgets I wrote for ogre into the latest codebase. Widgets allow the movement scale and rotation of objects that are added to the 3D scene. It's taking a while because many things are diffent (architecture wise) from the original I wrote just for Ogre. But it's coming along.
That's it for now,
Glen
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