Salutations,
I am Dieter, co-founder of the original Ancient Spaces project and lead developer (i.e. glorified codemonkey). We have been working furiously this Summer to come up with the Ancient Spaces world editor, nicknamed ASEditor. It is modelled loosely after UnrealEd.
Most recently, I have been working on serialization, which is a fancy name for saving and loading. This has proven to be very painful indeed. So far it has consisted of little more than wading through a panoply of mystifying errors, such as:


(Sorry for the sucky inline images, this blog does not seem to like onClick event handlers.)
Sadly it would seem that the chief difficulty in getting serialization to work lies in getting a good library actually to build and link properly. When we have this working, much of the rest will be donkey work. Naturally in modern languages such as Python (yay) and Java (ugh), serialization is built in. Enough ranting for now.
Until next time,
~ Dieter
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