There is now content in the editor!
I spent yesterday converting Blender meshes into a format which Ogre can import. This was done with the Blender Mesh & Animation Exporter v1.0.7. A screenshot and description of the exporter can be found here.
Exporting the meshes did not go very smoothly as I ran into many issues.
First there was the "Error: error in normalize" message I got when trying to export a mesh from Blender. This error is kind of a mystery but it's caused by improper modeling of the mesh, more precisely verticies forming strange angles with each other.
Another fantastic error was the material/image error. Each mesh has to have a material. This material can be used by other meshes (ie. display_texture material). For our meshes, each mesh has one or more UV images (jpg, png, etc.) assigned to it. You can use the same image on multiple meshes (ie. a common floor texture) but the material name has to be unique! If not, what ends up happening is the meshes and material files export fine but when you try to load ASEditor it just crashes :(. luckily you can check the log file to find out what made it crash.
I'll leave you with a screenshot of ASEditor with some meshes in it. Enjoy!

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