Us programmers spent Saturday making some very cool effects (mainly for use of fire effects for fireplaces etc)
Over the weekend, I've worked on the Intiwatana area. The third building is now done modeling. Well, if you look at the picture in the DVD that Marvin gave us, the building is embedded inside the wall of the top region, so I decided to make them one object in Blender. Connecting the edges' vertices are quite tricky. For example, the stair case part is very detailed. It has a lot of vertices. The other parts such as the ground is very simple; it has very large squares for edges. To connect them, many vertices from the stairs side will join onto one vertex on the ground side. This will make many small faces which are not good for rendering due to normals. How I responded to this is that I refined the ground side to have more vertices and connected them together. This "gradual" effect can solve the lighting and shadows problem, but it does increase the polycount of the scene.
Again, on the far side of the scene. The part behind the sundial is still very difficult to model the exact shape. From every picture, the blocked rocks seem... different...
If you find the photo that was taken from the lower level of Intiwatana, you can see another wall behind the third structure. I looked for other photos to find whether there's more angles on that intersecting wall. There isn't. Can't do much more than just guess.
The textures are still not done. For the rest two weeks, I will be concentrating on the textures for this entire Intiwatana area. A picture of the current work in progress should be posted on Wiki soon.
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