Archives for: August 2006, 08

08/08/06

Permalink 01:41:39 pm, by ilias Email , 170 words, 222 views   English (CA)
Categories: 3D modeling

More house and plant modelling

With the initial projects we started on (Machu Pichu and Nisga) coming to a finish, I've been working on tweaking some of the houses that I've worked on along with modelling more of the plants. I've added some more details to some of the structures.

For example, the Ganee's now has nicely curved strings for the fish to hang on, as shown below:


Also, here's a new and improved smoke/summer house, with details like a slot to bar the door and ties that hold some of the logs together:


And here's an example of a wild crabapple (Malus Fusca) branch in its fruit-bearing stage:


Since part of the emphasis for the exploration of the Nisga scenes created in ancient spaces will be on the plants and trees that were present, the plants are all explicitly modeled, rather than being billboards as is typical in most games. The idea is that someone will be able to tell the different plant types from one another and identify them for one another.

Permalink 01:09:15 pm, by blu_eden, 158 words, 221 views   English (CA)
Categories: 3D modeling

Last Week of Machu Picchu

The VCE team working on Machu Picchu will be switching roles by the end of this week as the two Machu Picchu sites are projected to be complete. So far, the Three-Temple Group are complete and the Intiwatana Group is close to finish. For the rest of the mountain that Matt's working on, most of the textures have been mapped.

I have been working on the textures for Intiwatana landscape several days now. Most of the textures for the walls are done. However, there's a lot of edges/ledges need to be connected. In addition, many faces cannot be seen in photos so I am going to use another textures to map on.

Making the textures and mapping them will take the majority of the time. Marvin should be coming in daily to check on our progress and make useful suggestions. Hopefully his suggestions will speed up our progress. When renders are available, check them on the wiki.

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