Post details: More house and plant modelling

08/08/06

Permalink 01:41:39 pm, by ilias Email , 170 words, 222 views   English (CA)
Categories: 3D modeling

More house and plant modelling

With the initial projects we started on (Machu Pichu and Nisga) coming to a finish, I've been working on tweaking some of the houses that I've worked on along with modelling more of the plants. I've added some more details to some of the structures.

For example, the Ganee's now has nicely curved strings for the fish to hang on, as shown below:


Also, here's a new and improved smoke/summer house, with details like a slot to bar the door and ties that hold some of the logs together:


And here's an example of a wild crabapple (Malus Fusca) branch in its fruit-bearing stage:


Since part of the emphasis for the exploration of the Nisga scenes created in ancient spaces will be on the plants and trees that were present, the plants are all explicitly modeled, rather than being billboards as is typical in most games. The idea is that someone will be able to tell the different plant types from one another and identify them for one another.

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