Post details: Client and Collision detection

08/23/06

Permalink 01:52:08 pm, by Glen Email , 216 words, 1041 views   English (CA)
Categories: Programming

Client and Collision detection

I have been working on the client side of things for a while now, and I finally have some pretty pictures to put up. Currently I am working on making collision detection work, I am using the OgreOpcode library (a wrapper around OpCode which is used with the well known ODE) to try and program in some collision detection for the client. A lot more work will be needed to make collsion actions have the proper effects, but this a certainly a great start

I have set up a visualization for the collision triangles so you can kind of see what is going on and I am only using one object here (an early version of Matt's Machu Pichu, as it is quite a large model and very suitable for this test).
Note: There are no lights to make it pretty, this is JUST A TEST

!Also, please note these images are from the debug version which is why the frame rate shown is so low, the last image shows the release without drawing the collision stuff and the framerate there is quite high (200% higher than DEBUG). Considering the large model being broken down for collision detection it performs very well :)

A quick shot of the GUI while in play

A shot of the Release version

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