Tim Wang's eLearning Blog

10/09/07

Open Srouce 3D Library for Flash

Filed under: 3D Art, Flash — timwang @ 06:21:16 pm

This is an impressive open source 3D library written in Actionscript 2 and 3! Check out their demo page. it takes a few minutes to download the flash file. But compare to the 50mb+ commercial 3D platforms, this one is quite tiny and fast! I give great hopes to browser based, high quality, true 3D applications written for future Flash players. Way to go guys!
Open Source 3D Library Written in Flash Actionscript

03/21/07

3D with Flash Actionscript 3.0

Filed under: 3D Art, Flash — timwang @ 04:10:37 pm

Check out this cool visual effect created using an open source Flash 3D engine programmed in Actionscript 3.0. You will need Flash player 9 to view it correctly. With all this hype about co-developed 3D environment, wouldn't it be cool if one day it can be accompanied by simply media platforms like your web browser? The other way of looking at it, it would be amazing if one day the "Internet browser" can handle Open GL applications. Oh wait, why do we need browser in the first place?

Flash 3D Effect
Flash 3D Effect built upon open source 3D engine in actionscript 3.0

05/07/06

Google's Free 3D Software - SketchUp

Filed under: 3D Art, Google — timwang @ 12:00:10 am

I guess Google realized they can't possibly create the whole World in 3D by themselves. Therefore Google released a free 3D modeling software - Google SketchUp. It is a very easy-to-learn 3D modeling application where one can use to create 3D models of architectures in few minutes! You can use this tool for any 3D modeling projects. But what Google really wants you to do is to create realistic 3D models that mirrors the physical architectures in the real world and then upload them to Google Earth. This way, 3D lovers will create a 3D earth for them for free! Great deal eh? What's worth to mention is that there are only two types of files you can export to, 2D graphic (jpg, tif, bmp, png) or Google Earth (kmz). This means it's unlikely you can export your 3D models for other programs such as Blender, 3D Max, Maya or Secondlife.

03/27/06

3D Game Theme Stamps

Filed under: 3D Art, Games, Game and Society — timwang @ 10:56:06 pm

The first set of 3D game based stamps were released today by Hang Zhou Post Office last week. The stamps are based on a popular Chinese 3D online game - The Legend of Tang Dynasty. There are total of 16 pieces in the collection and the stamps cover characters, monsters, architectures and weapons from the game. This is a very interesting way of seeing some traditional communication elements meet the new technology. I would love to get my hands on to this set!

3D Game Stamp in China

03/07/06

Electronic 3D Road Maps on Chinese Streets

Filed under: China News, 3D Art — timwang @ 04:56:16 pm

Hang Zhou, a well known beautiful city in southern China, has recently rolled out their electronic commissioners of the streets - 3D road map terminals around the city block. The public pedestrians will be able to explore through a 3D graphic to locate all public facilities (Hospital, Parks, Market Places and Transportation Stations) within 500 meter radius from the terminal.

Hang Zhou 3D Road Map

Hang Zhou 3D Road Map

02/12/05

Experimenting with Macromedia Director MX and Shockwave 3D (Part 1)

Filed under: Project Development, 3D Art — timwang @ 09:44:03 pm

Have not used Macromedia Director for formal project development since version 7. Played with version 8 very briefly when shockwave 3d was introduced. I was helping a colleague (John Bratlien) in the last few days to finish a project on delivering 3D models with photographic textures via web browsers. The project was initiated by an Adobe Atmosphere grant. Atmosphere was a new application by Adobe to implement interactive 3D applications on the web. The program and browser plug-in was quite solid except lack of cross-platform support. For unknown reasons, Adobe decided to discontinue the product in the New Year. My colleague then turned to Java to seek for further solutions in delivering 3D objects with OpenGL support through a web interface. Due to a tight deadline, we decided to give Director MX a try. Quite amazingly, Shockwave 3D and director lingo made the project development so simple and we successfully delivered the demo product to the faculty member on Thursday evening. Due to further development is needed for the project, I will leave the detailed descriptions to later posts, but for those of you who are still frustrated with the discontinuation of Atmosphere, give Macromedia Director MX (or Diector MX 2004) a try, it may just save you some time. [to be continued...]

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