Tim Wang's eLearning Blog

10/15/08

First Chinese 3D Virtual Tourism Site - Virtual Forbidden Palace

Filed under: 3D Art, Ancient Spaces, Arts Metaverse and Croquet — timwang @ 03:58:06 am

What did I do over the long weekend? Touring in the Forbidden City, literally. Last Friday, IBM launched the first Chinese 3D virtual tourism platform - Beyond Space and Time (The Virtual Forbidden City). In partnership with the Forbidden Palace Museum, IBM invested 3 years of time and over 3 million dollars to re-construct a 3 dimensional replica of the world largest Imperial Palace standing today, the Forbidden City of China. The Forbidden City was built from 1406 to 1420, consists of 980 surviving buildings with 8,707 bays of rooms and covers 720,000 square metres. It is also the largest collection of preserved ancient wooden structures in the world.

Similar to the Great Wall of China, Forbidden City has been the one of the "must see" tourism places in China. I have been there a dozen of times since age of 3. The Virtual Forbidden City enables visitors to interact with others and with a growing knowledge base of the historical site. Learning materials are being generated by tourists, volunteers, staff and data collecting scripts. As they explore the Virtual Forbidden City, visitors can choose to simply observe the buzz of activity, participate in activities that provide insights into important aspects of the Chinese history, or even take guided tours that uncover new insights into the stories of the Forbidden City. It's a combination of 3D Simulation and Machinima experience in my opinion. There are also a few mini-games embedded in the exotic gardens and amazing architectures to keep the audiences entertained.

virtual-tourism-forbidden-city-2008

Registration

To get started, go to the Registration Page to get an account and an avatar icon. This will allow you to save, share your virtual tourism experience with others. Your avatar can take the form of any of several people dressed in Qing era clothing.
virtual-tourism-forbidden-city-registration

Download and Start the Tour!

Upon the completion of the simple registration process, you will be lead to a page that allows you to download the software which will run the Virtual Forbidden City tour on your computer. Please note, you don't have to have an registered account, you may visit it as a guest after install the software.

virtual-tourism-forbidden-city-community

The following are some photos taken by the virtual tourists and shared over the web. There are much more to it than a simple walk through. I encourage you to try out the platform yourself. It's free, and best yet, no advertisement attached to it "yet" (other than the IBM trademark everywhere of course). It's a really effective way to refresh your memory or give you a sneak preview of the amazing palace!

virtual-tourism-forbidden-city-birdview

virtual-tourism-forbidden-city-corner

virtual-tourism-forbidden-city-emperor

virtual-tourism-forbidden-city-bed-rooms

virtual-tourism-forbidden-city-imperial-garden

virtual-tourism-forbidden-nine-dragons-wall


Journey Education

04/21/08

Virtual Pompeii Constructed

Filed under: Ancient Spaces — timwang @ 01:13:53 am

Dr. Cohodas sent me this link today, it shows how people can benefit from today's virtual reality equipment and technologies. I am wondering what would be most efficient way to connect a virtual world constructed in Croquet or Secondlife with a VR gargle and motion sesored navigation system...

virtual pompeii Virtual Reality


Journey Education

08/28/06

Ancient Spaces on CBC Radio

Filed under: Ancient Spaces — timwang @ 06:27:44 pm

On Aug 6th, Michael Griffin was interview by CBC Radio, click here to listen to the 8 minutes long recording.


Journey Education

07/25/06

Ancient Spaces – Experience the History

Filed under: Ancient Spaces — timwang @ 12:49:04 pm

Ancient Spaces is a project originated from Faculty of Arts, at the University of British Columbia. Michael Griffin, who was an under graduate students in the Classical Studies Department, created the very first demo to illustrate this “crazy” idea of re-creating the ancient spaces in the virtual world. Soon this idea caught many attention from students and educators with various of academic background. Over the last few years, this project has been developed and maintained by the student based committee and supported by academics and IT staff at the faculty of Arts. Several fundings have made this project possible. [more history]

This summer is the first time we have a former development team established where programmers sit together with the modelers to create a home-grown open source 3D rendering application to host the well designed 3D models. The modelers use Blender, an open source 3D authoring software to create the models and then port them over to the 3D rendering application which is built on OGRE, an open source 3D engine.

There have been several articles written about this projects:
- 3-D Gaming Brings Classics to Life (UBC Reports)
- Acropolis Now (Wired Magazine)
- ELI Innovations & Implementations—Ancient Spaces, University of British Columbia (Educause)

Here are some resource links, feel free to explore more on it.
Ancient Spaces Blog and Ancient Spaces Wiki
Ancient Spaces Website
Ancient Spaces


Journey Education

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