Ancient Spaces is a project originated from Faculty of Arts, at the University of British Columbia. Michael Griffin, who was an under graduate students in the Classical Studies Department, created the very first demo to illustrate this “crazy” idea of re-creating the ancient spaces in the virtual world. Soon this idea caught many attention from students and educators with various of academic background. Over the last few years, this project has been developed and maintained by the student based committee and supported by academics and IT staff at the faculty of Arts. Several fundings have made this project possible. [more history]
This summer is the first time we have a former development team established where programmers sit together with the modelers to create a home-grown open source 3D rendering application to host the well designed 3D models. The modelers use Blender, an open source 3D authoring software to create the models and then port them over to the 3D rendering application which is built on OGRE, an open source 3D engine.
There have been several articles written about this projects:
- 3-D Gaming Brings Classics to Life (UBC Reports)
- Acropolis Now (Wired Magazine)
- ELI Innovations & Implementations—Ancient Spaces, University of British Columbia (Educause)
Here are some resource links, feel free to explore more on it.
Ancient Spaces Blog and Ancient Spaces Wiki

