Tim Wang's eLearning Blog

09/14/08

War Hammer - the new MMORG extending WOWs Success

Filed under: Games — timwang @ 10:10:36 pm

For a while now, my World of Warcraft friends have been nagging me on one thing: Get ready for Warhammer, a new MMORG which is expected to be the new leader in the market of MMORGs. I had the chance to play with the beta version over the past weekend, at a friend's place. I have to say, this game is even more addictive than WOW, due to a couple of aspects. First of all, the graphics, are less of a cartoon style, but more realistic thanks to the advanced 3D engine of course. (Mind you WOW has been out for over 4 years now, it's about time for some graphical upgrades...) The other factors I find really attractive is that the game play focuses more on PVP (Player Vs. Player) while WOW was first made as a PVE (Player Vs. Environment) experience. For a player (moi) whom enjoyed all the FPS games and participated in many arena clans, Warhammer is certainly attractive enough.

New MMORG after WOW - Warhammer Beta Started Sep. 2008

The open beta test for the players whom pre-ordered the game started September 7th and ended mid night last night. According to to official game web site, there are 897,894 players participated in the beta test through last 7 days. The official launch of the game started today, to the people registered for the "collector's Edition" only. Then on Tuesday, the game is open for the Pre-ordered players, for real this time. Then on Thursday, you may find the shrink wrapped copies in the local electronic stores.

My biggest question now is of course how much sleeping time can I afford to lose in the coming months?

warhammer-beta-2008-03

warhammer-beta-2008-04

warhammer-beta-2008-06

warhammer-beta-2008-07


Journey Education

08/22/08

Anime Evolution 2008 at UBC - When Social Software is not Enough

Filed under: A Good Day, Games, Game and Society, Game and Education — timwang @ 07:36:30 pm

Three years ago, Henry Jenkins introduced Anime Cosplay at the NMC summer conference in Hawaii. It was my first chapter into participatory culture...

Today, August 22nd 2008, UBC is hosting one of the largest Animation convention in Canada - Anime Evolution 2008. The crazy thing is I didn't even know about this until this morning. It's kinda like the beginning of Harry Potter, all of the sudden, "strangely dressed" people popping up out side of my office windows...

Anime Evolution is an annual 3 days event celebrating Japanese animation and Asian popular culture. Many of the participants spend days and weeks preparing complex costume in order to appear as one of the heroes from the animations during the convention. Click here for more "official definition" of cosplay. There are interactive panel discussions, cultural demonstrations, video shows, costume contests and video game competitions! The event used to take place at SFU but due to record breaking number of attendees, this year's event is moved to UBC!

I wish I could know this a little earlier since I am a big fan of Japanese animations. From Dragon Ball to Naruto, you name it! Seeing hundreds of cosplayers walking by my office really made my day. Here are some shots I took over lunch...

anime-evolution-2008-UBC-SUB-AMS

Anime-Evolution-2008-UBC-SUB-AMS

anime-evolution-2008-lineup-01

Anime-Evolution-2008-lineup-01

anime-evolution-2008-line-up-02

anime-evolution-2008-line-up-02

anime-evolution-2008-line-up-3

anime-evolution-2008-line-up-3

anime-evolution-2008-UBC-SUB-vendors

anime-evolution-2008-UBC-SUB-vendors

anime-evolution-2008-big-sword

anime-evolution-2008-big-sword

anime-evolution-2008-cosplay-dance

anime-evolution-2008-cosplay-dance

anime-evolution-2008-group-pose-2

anime-evolution-2008-group-pose-2

anime-evolution-2008-group-pose-1

anime-evolution-2008-group-pose-1

anime-evolution-2008-cosplayer-pose

anime-evolution-2008-cosplayer-pose

anime-evolution-2008-social

anime-evolution-2008-social

Journey Education

04/26/08

Top 20 Anticipated Electronic Games in 2008

Filed under: Games — timwang @ 12:35:40 am

The top 20 anticipated games in 2008 nominated by WorthPlaying are:

#. Game Name, Style, Launching Date, Platform

1. Fallout 3, RPG, 4th Quarter, PC/PS3/X360
2. Metal Gear Solid 4: Guns of the Patriots, Action, 2nd Quarter, PS3
3. Super Smash Bros. Brawl, 3D Combat, March 9th, Wii
4. Grand Theft Auto 4, Action, Second Quarter, PS3/X360
5. Spore, Simulation, Second Quarter, PC/Wii/DS/Mac
6. StarCraft 2, Real-time Strategy, launch time not determined, PC
7. Star Wars: The Force Unleashed, Action, Second Quarter, PS3/X360/PS2/Wii/PSP/DS
8. Fable 2, RPG, launch time not determined, X360
9. Street Fighter 4, 3D Combat, launch time not determined, platform not determined
10. Mario Kart Wii, Car Racing, First Quarter, Wii
11. Ninja Gaiden II, Action, launch time not determined, X360
12. LittleBigPlanet, Puzzle, Third Quarter, PS3
13. Soul Calibur 4, 3D Combat, Second Quarter, PS3/X360

14. Left 4 Dead, FPS, Fourth Quarter, PC/X360
15. Brutal Legend, Action, launch time not determined, PS3/X360
16. Alan Wake, Action, PC/X360
17. Devil May Cry 4, Action, February 5th, PC/PS3/X360
18. Ghostbusters: The Video game, Action, Fourth Quarter, PC/PS3/X360/PS2/Wii/DS
19. Lego Batman, Action, Action, PC/PS3/X360/PS2/Wii
20. Mercenaries 2: World in Flames, Action, PC/PS3/X360/PS2

I have highlighted my favorite ones.


Journey Education

02/01/08

Friday Education Grid meeting in Second Life

*update* The sound recording of the session is here. It's in mp3 format.

It's happening right now... Join us at Sun Microsystems in Second Life: 123.23.63

This meeting is a follow-up to the Education Grid discussion that started at the Boston Summit a couple of weeks ago. Three platforms will be discussed: Second Life, Croquet and Wonderland. Discussion Guideline include:

1.0 PLATFORM ECOSYSTEM + EDUCATION GRID OVERVIEW
1.1 EDUCATION GRID KEY FEATURES AND CAPABILITIES
1.2 FIGURE: PLATFORM ECOSYSTEM + EDUCATION GRID
2.0 EDUCATION GRID BASELINE REQUIREMENTS UNDER CONSIDERATION
3.0 EDUCATION GRID TIMELINES
4.0 COMMUNICATION AND DEVELOPMENT PROCESSES

The full discussion outline is posted here.

THE EDUCATION GRID Discussion Meeting in SL

education-grid-meeting-in-Second-Life-audience

Hi Everyone!

Journey Education

01/21/08

Crysis vs. Unreal Tournament 3 - My Game Confession

Filed under: Games — timwang @ 10:46:01 pm

Crysis vs. Unreal Tournament 3 (UT3), there are many discussions on this topic; I have no means to pretend to be the “game expert” here. Since I am a First Person Shooting (FPS) game fan, I intend to share my opinions via this blog. I find many debates over this issue started on the wrong foot because this is really a personal preference. Therefore, I’d like to lay down my FPS gaming experience first so you know where I am coming from:

My first FPS game was the good old legendary Wolfenstein 3D, then I picked up Doom, then the Quake Series. During Quake II, I stopped playing the story line based FPS and moved on to multi-player FPS games. Quake II Mod-Rocket Arena (RA) was a solid starting point. I got really “sucked in” by the Quake III Arena Mod - Rocket Arena III – practicing rocket jumps and rail gun shots on Friday nights. After my RA clan dissolved, I started playing Counter Strike and Days of Defeat which are the MODs of Half Life. Then of course, that got migrated to CS Source and DOD Source (both are based on the Half Life 2 game engine). In between Quake III and CS, I also tried the Unreal Series: Unreal Tournament 2, UT 2004, and then UT 2005. I have also played Far Cry and F.E.A.R. My most recent attempt in FPS is Crysis and UT3. Yeah, in the meanwhile, I did graduate from high school and got into university and later on got a job.

Alright, now you know what I have played, here’s my opinion on these two games: I think Crysis is the winner simply because the game has changed the FPS dynamics not simply from the graphic and sound aspects as all the other games do (UT3 included). It has changed the gaming experiences by introducing new elements into the combat. Started from In UT 2004 and Battlefield 2, players can drive vehicles or airplanes; but starting in Crysis, players can modify the avatar’s speed, armor and visibility in the middle of a shoot off, which makes the game much more complex and fun. Although the whole “wheel menu” UI and "suit mode" remind me of the console games. On the other hand, I felt that Unreal Tournament 3 is just another UT game, the same old gameplay, nothing new really.

When it comes to FPS games, you can't ignore the graphic comparison, although I say it really depends on the hardware and other elements, but here are some side-by-side comparisons:
crysis vs ut3 avatar skin comparison
Cleary Crysis win this one, well, if you are only looking at "human" skin textures that is... There are lots of detail in the people and very dynamic facial expressions "grabbing the neck faces"...

crysis vs ut3 movement comparison

The physics between the two games are quite different since Crysis is aiming more at the real world battle simulations and Unreal Tournament 3 is aiming at the Sci-Fi “hover boards” style physics. Both are doing it well I think. But I still appreciate more on the running and gunning
effects in Crysis, with some nice blur effect.

crysis vs unreal tournament 3 weapon comparison
Weapons and Firing, since UT3 weapons are more built for science fiction, the fire effects are fancier than Crysis. E.g. Using the “Shock Gun” to shoot the light balls out and then use the beam to nail them for a wider range explosions, you can almost feel the air vibrates around you when you do that, really cool!

crysis vs unreal tournament 3 plants comparison
Plants comparison, well, not much need to say here, Crysis is a clear winner. Where the palm trees are so pretty you hesitate when you shoot in the woods because your bullets will break them apart...

crysis vs unreal tournament 3 avatar comparison
Avatar comaprison, both are well done, but I think the "power suit" in Crysis is the best looking amour ever.

crysis vs unreal tournament 3 lighting comparison
Lighting comparison, The Cry Engine is simply built for out-door natural light settings. It has the best lighting effects among all the FPS games I have played so far...

crysis vs unreal tournament 3 overall comparison
Both games have improved their graphics incredibly but I am still impressed more by the Cryengine 2 renderings. I found that some texture rendering in Crysis are purposely blurred to add effects and decrease processor demand. This is really neat when you have lower end machines. When I lowered the graphic settings down on both games, I experience that Crysis is a bit more playable than UT, but of course this really depends on the hardware settings. (FYI, I am using a Dell XPS laptop with the Geforce Go 7950 GTX graphic card)

In comparison to CS Source (Half Life 2), the game settings in Crysis are much more complex, maybe even a little unnecessary according to some players. Many FPS fans may complain that the fancy objects in Crysis (trees, burning cans, and metal fences) are overkill in a game, well, true, but I think this make the game more realistic?

I also find the shadowing effects are not as sharp as in Crysis, say in the “Under City” level. Anyway, in conclusion, I value the gameplay in Crysis a lot. The “add-on” effects to the avatar by the “maximum strength” of the suit are just revolutionary. UT3 is a wonderful game too but it’s nothing like Crysis. HOWEVER, I believe UT3 will have a slightly bigger players community because there are way more documentations and video tutorials out there for the game modifiers than Crysis.

Ironically, neither of the two games are sold well in the past couple of months, they are both losers in comparison to Team Fortress 2 based on the box offices. Reasons? Same as I stated in the beginning, TF2 focus even more on game tactics and character buildings. Darn, looks like I am going back to the Source-based games...

PS-I am also a Real Time Strategy (RTS) game fan, well more like the "Blizzard" fan: Diablo II, Warcraft II, Starcraft, Warcraft III, Startcraft II(coming...). Well, there ought to be another confession I suppose...

PS2-Oh, yeah, my Massively Multi-player Online (MMO) game friends somehow read my blog and complained the still-not-completed-confession: Chuanqi (Legend, one of the earliest Chinese MMO game), WOW and EVE... If I ever get to them...


Journey Education

12/11/07

Multi-touch Whiteboard Under 100 Dollars - Using The Wii Remote

Filed under: Games — timwang @ 09:17:38 pm

Our new learning center is exploring for a multi-media display + smart board system. The high-end smart board / screen overlay can cost as much as the LCD or data projector itself (up to $2000-$3000 easily). Then a much cheaper and yet more powerful solution came across (thanks to Ulrich Rauch), it seems one can convert a Wii remote into a multi-point infrared reader, with a few infrared sensors, you can turn any flat surface (Plasma TV, LCD, Projector Screens and even a coffee table) into a smart board! Too good to be true eh? Yeah, that's what I thought too, until I watched this video:

The guy who invented the "Wiimote interactive white board" is Johnny Lee, the software he mentioned in the video can be found here. Not yet impressed? Well, take a look at the next video where Johnny takes this Wii Remote hack up a notch - Minority Report technology in real life for less than $100!


Journey Education

11/22/07

Crayon Physics and A Tablet PC

Filed under: Games — timwang @ 08:15:05 pm

I have heard about Crayon Physics a while back. Just recently stumbled upon this video - having fun with Crayon Physics using a Tablet PC. Quite impressive. I am aware of an open source 2D physics engine written in C, with the newest C language compiler in the up-coming Flash 10 technology, maybe someone can move Crayon Physics like project into Flash? Regardless, CP is an creative application that continuously impresses me!


Journey Education

11/11/07

The Best Graphic Game Available on PC This Year - Crysis

Filed under: Games — timwang @ 02:54:20 pm

The long anticipated FPS game Crysis is coming out in only one week of time! (November 15, 2007 in Canada) I tried out the demo yesterday at my friend's place using his XPS 720 and the 30" LCD. I have to say, this got to be the best graphic game available this year! The outdoor Jungle settings are much more enjoyable than the traditional warehouse scenes. For those whom have played Farcry and Counter Strike 2, you would know what I am talking about! This game is comparable to Halo 3 in every prospect, the PC platform will provide players more rooms for upgrades and gaming enhancement than game consoles thats for sure. It certainly pushes the best personal computer today to it's limit. On top of the fantastic graphics, the game has got great sound effects, amazing physics and complex yet smartly designed weapon controls just make FPS fans like me drool. Well, I better stop the "sales pitch", here is comparison between real-world photos and the in-game graphic. You make your own judgment!

Crysis-real-photo-in-game-screen
Crysis uses the CryENGINE™ 2 which is one of the most advanced 3D engine out there. It's known for the superb effects in lighting and collision detection. According to the officials,

the CryENGINE™ 2 comes complete with all of its internal tools and also includes the CryENGINE™ 2 Sandbox world editing system. Licensees receive full source code and documentation for the engine and tools. Support is provided directly from the R & D Team that continuously develops the engine and can arrange teaching workshops for your team to increase the learning process. On the 17th of September, 2007, Ringling College of Art & Design became the first higher education institution in the world to license CryENGINE2 for educational purposes.

Here is a quick description of the 3D Graphic Engine from Crysis' official site:

Polybump™ 2 can be used as either as a standalone utility, or fully integrated with other tools such as 3DS Max™. This tool creates a high quality surface description that allows quick extraction of surface features like normal maps (tangent-space or object-space), displacement maps, un-occluded area direction, accessibility and other properties. The extracted information can be used to render Low poly models with surface detail almost making them look like the high-poly models but it will render much faster. The data is stored in a intermediate file format so it can be exported in different ways without doing the computation again. Very high polygon counts (e.g. 10 million triangles) are processed quite quickly.

Some worth-mentioning features of the 3D engine:
- Real Time Lighting and Dynamic Soft Shadows;
- Volumetric, Layer and View Distance Fogging;
- Terrain 2.5D Ambient Occlusion Maps;
- Normal Maps and Parallax Occlusion Maps;
- Real Time Ambient Maps;
- Subsurface Scattering;
- Eye Adaptation & High Dynamic Range (HDR) Lighting;
- Motion Blur & Depth of Field;
- Light Beams & Shafts;
- High Quality 3D Ocean Technology;
- Advanced Shader Technology;
- Terrain LOD Management Feature.

It looks like I am going to lose a lots of weekends over this one in the coming months!


Journey Education

06/20/07

Navigating Arts Metaverse Using Wii Remote - Croquet and Wii Remote

Filed under: Games, Arts Metaverse and Croquet — timwang @ 11:07:20 pm

Oui, we got Wii remote working with Croquet this afternoon. We were preparing for the 2007 UBC Townhall tomorrow and a funny thought came to my mind – why can't we use wii remote to navigate through Arts Metaverse? This way, we can get some audience up to the stage and wii their way out our Arts Metaverse!

Using Wii Remote to navigate through Arts Metaverse in Open Croquet - Machu Picchu

Using Wii Remote to navigate through Arts Metaverse in Open Croquet - Machu Picchu

My co-worker Liang kindly brought over her Wii remote and we hooked it up to an iMac (configured using DarwiinRemote). Then we fired open Croquet and voila it worked beautifully.

Using Wii Remote to navigate through Arts Metaverse in Open Croquet-UBC in Croquet

Using Wii Remote to navigate through Arts Metaverse in Open Croquet-UBC in Croquet

We configured holding down B key and tilt (or rotate) the wii remote to walk around, A to move objects and windows, - for changing perspective (camera position), + for panning view points (camera angle), press 1 or 2 to stop using the Wii remote. I attached a diagram to illustration the configuration:
wii remote darwiinRemote configuration

wii remote darwiinRemote configuration

Wii Remote configuration explaination diagram

Wii Remote configuration explaination diagram

Check out the following video to see it in action:

Basic navigation inside of Open Croquet using a Wii Remote! Walking, and moving objects demostrated in this video.

Explaining wii remote configuration in Open Croquet...

Liang practicing wii remote in Open Croquet


Journey Education

04/13/07

wii as a Remote Controller to Your Flash Applications

Filed under: Games, Flash — timwang @ 02:44:19 am

Now you can use the popular wii remote controller to navigate through your favorite flash applications or flash games! How cool is that?! Thanks to Joa Ebert and Thibault Imbert, the application WiiFlash was released recently. The application consists of two main parts: WiiFlash Server and WiiFlash ActionScript API. The idea is pretty straight forward and the product is quite exciting. Watch the video for a quick preview of the application.
wii remote controller flash applications


Journey Education

02/15/07

Time to learn 3D modeling EVERYBODY

Filed under: Games, Game and Society — timwang @ 08:30:45 pm

Based on the popularity of the Metaverse communities (Google Earth, Second Life) I can see being able to build 3D models using 3D applications will become a even more popular skill to have for the up-coming decade. Since Hollywood started to use 3D software to produce block busters like “Toy Story” in the 90's, more and more artistically creative individuals are getting into the field of 3D modeling. Today, 3D modelers are hot in the entertainment industry (Movies, Games, Pornography, Gambling...). It will be even hotter in the coming years thanks to the Metaverse community where thousands of users are going to communicate, study, interact, doing business using 3D environment. I am personally not sure about the other fields, but it's certainly changing the Education industry. I don't want write yet another article on how this is helping, but just to think about the possibility of illustrating knowledge in a 3 dimensional world rather than the 2-D images. What I find the most interesting and valuable is that creating 3D models can greatly help one to understand the substance in both Artistic and Scientific way. A good example is by teaching a kid to build a tree house in a 3D program will help him/her to understand the physical process. Not to mention the amount of creativity the kid can add to it. Did I mention, “it's safe and cheap too.”?


Journey Education

07/13/06

My Second Life

Filed under: Games, Second Life — timwang @ 09:32:25 pm

Yes, I have to confess, I do have a second life. My second life started early this year in the virtual world known as “Second Life” created by Linden Lab. It is a multi-person, real-time interactive 3D space where hundreds and thousands of real people controlled avatars interact with each other in the simulated dimension. Second Life has created many interesting phenomenas in the real world economy, society and education industry.

I am still a newbie in Second Life and am learning many new skills (scripting, 3D modeling, in world texturing...) in this simulated world. What bugs me now is every time I look out of windows of my high rise apartment, I want to “fly” out... Just joking...

Both me and my avatar belongs to an education consortium – NMC (New Media Consortium). Today we had a great poster session in the virtual world of Second Life. Here are some screen shots from the session. Stay tuned, you will be hearing a lot more stories from my second life on this blog.

nmc second life poster panels 1

nmc-second-life-poster-panels-2

nmc-second-life-poster-panels-3


Journey Education

05/04/06

PSP's Official Flash Player

Filed under: Games, Education Game, Flash on Mobile Devices — timwang @ 11:37:49 pm

Sony has officially bundlled a Flash Player with their PSP system software version 2.7. Mobile gamers can now play Flash enabled games and view Flash contents on their hand held gameing devices. The Flash Player on PSP supports a screen size of 480 pixels x 272 pixels. It has fully featured XML parsing support. I am anxious to find out how are our learning tools and Pachyderm turn out on PSP... Since I don't have a PSP yet, here is a photoshoped Pachyderm on PSP picture. I am very confident Pachyderm would work fine on ths new player. :)

Pachyderm on PSP


Journey Education

03/28/06

Game Workshops - Chinese Gold Farmers

Filed under: Doing Business in China, Games, Online Games, Game and Society, Virtual Property — timwang @ 11:54:25 pm

There is a video clip released on YouTube describing a new profession in China, the online game workshops. They gave the workers an interesting name: Chinese Gold Farmers.

The business idea is simple, you have hundreds of teenagers playing popular international online games (e.g. World Of Warcraft)days and nights (I mean 12+ hours a day), eating boxed food, sleeping on the floor (for a very short time), open up the curtains a couple of hours every week! From the intensive team plays, these players get high level characters, rare weapons and virtual gold. Then the company put these virtual merchandises onto eBay, get bought by the American and Japanese players.

This idea may sounds tedious, but the truth is there are hundreds of this types of "Game Workshops" opened in China and there are well organized "outsourcing" infrastructure behind these commercial "services". The profits are real and the business are expanding.

What I like about this is that soon people may find thousands of best WOW players in China. What I find sad about is the gamers are taking these
"virtual products" way too serious! The hours of online playing are destroying their life and health. But hey, like the kids in the video say, I am earning money while playing my favorite game, what else can one ask?!

Game Workshop 01

Game Workshop 02


Journey Education

03/27/06

3D Game Theme Stamps

Filed under: 3D Art, Games, Game and Society — timwang @ 10:56:06 pm

The first set of 3D game based stamps were released today by Hang Zhou Post Office last week. The stamps are based on a popular Chinese 3D online game - The Legend of Tang Dynasty. There are total of 16 pieces in the collection and the stamps cover characters, monsters, architectures and weapons from the game. This is a very interesting way of seeing some traditional communication elements meet the new technology. I would love to get my hands on to this set!

3D Game Stamp in China


Journey Education

02/14/06

Over 10 Million Students in China Play Online Games

Filed under: China Statistics, Games, Online Games, Game and Society — timwang @ 11:52:55 pm

According to a recent report (published by Guang Ming Daily) on 2005 Chinese Gaming Industry, there are over 10,000,000 registered students playing online games on a daily basis. There are total of 26.34 million online gamers in China and 38.9% of them are registered students.

The majority age group of the total online players is between 16 to 30. 33.3% of them (8.77 million) are between 19 to 22, 28.4% (7.48 million) of them are between 22 to 25.


Journey Education

07/03/05

I am subscribed to the e-legends game...

Filed under: Chinese e-Learning Industry, Games, Education Game, Game and Education — timwang @ 11:27:27 pm

Guess I was a little bored this afternoon and decided to give it a try to the Chinese game platform I found last night. I have to say I am impressed by the high quality media (sound, graphics and animation) components in the game. The entire game is done in Flash with dynamic data transfer. I can totaly see an 8 years old kid being amused by the interactive cartoon figure - "xiao tian tian" (the little girl on the screen capture). Three minutes into the game, it polled me on how do I learn new knowledge: A) Reading B)Browsing Internet C)Watching TV D)Ask Parents/Teacher. It then showed me what other kids have chosen, and realizing only 19% of them browse internet. Of course I don't know how many players have being polled, but this is a very interesting concept on collecting first hand data from the varies of group of learners out there. I then learned why people "flush" (how blood flow turn people's face red etc.), and answered an easy question, then got my 5 award cards! Yay! A few more minutes I am gonna be hooked to the platform... The game is free, but it does indicate that you may "upgrade" (buy their printed books) in order to get more "power cards" for credits... Anyway, great product! Gonna browse a bit more...


Journey Education

07/02/05

First Educational Gaming WebSite Launched in Shanghai

Filed under: Chinese e-Learning Industry, China News, Games, Education Game — timwang @ 09:23:59 pm

An internet based eduation game was launched in Shanghai this week - "The Legendary Journey". This project is an joint venture between the East China Normal University Press and a Hong Kong communication corporation. The game was created based on the traditional curriculum and currently covers grade 1-5. The middle school and high school versions are currently under development.

The currently game is designed for the audience between 6 to 11 years of age. The platform contains components:

"daily journey", like personal diary or blog. It is aimed to help the kids to practice their writing skill. I remember I was ordered to write diaries daily back in grade 3, of course it was paper based only.

"cool knowledge base", non-boring knowledge, daily knowledge, like encyclopedia, media based...

"hot card collection", like Pockymon? Nicely designed cartoon characters that kids would love to collect and trade. Works as a credit collection process.

"journey tracking system", keeps a track of the character's travelling history. Used as student performance tracking system.

"general ranking system", uses ranks to lay out an hierarchy which creates competitions between the kids. The have something like "King of Math", "Queen of English" etc...

And much more features. It looks really fun to me, and I would love to know how the kids think of it...

For more information, please go to: http://e-legends.yikeyilian.com/


Journey Education

02/09/05

Get a university degree on game design

Filed under: Games, Game and Education — timwang @ 03:02:06 am

An article by CNN yesterday mentioned about a new program at University of Southern California - study of interactive entertainment. This program is in collaboration with EA where Bing Gordon, Chief Creative Officer and co-founder of Electronic Arts was appointed to be the faculty chair. There are many similar programs are offered globally. As far as I am concerned, there are some courses offered at SFU Surrey campus (Previously TechBC) on game theories and media design. There are no such course offered in UBC at the moment.

Facing the huge market potential in the game industry today, a game theory degree makes a whole lot sense for a university to offer. The challenge lies in what would be the balance in game theory and game development (Arts/Science); the overall work load for the students; relevancy with other university courses; commercial partnership and sponsorship etc. I personally think Game Design and Game Development are two separate subject, one can be offered as a specialized program in collaboration with the Computer Science department and the other one can be offered by the Faculty of arts as a Film Study or Creative Writing program. Just my two cents…

Here is the link to the USC interactive entertainment program:
http://www.uat.edu/multimedia/gamedesign/


Journey Education

02/02/05

Yet Another Virtual Property Thought

Filed under: Games, Virtual Property — timwang @ 11:53:55 pm

Another discussion on virtual properties

Just read some news on Chinese gamers’ network, a new profession is expanding rapidly – Professional Gamers. Here is a real story: 4 high school teenagers played several online games as a team to gather virtual properties like weapons, magic items and virtual cloths for one year, and they made over 80,000 RMB which is a lot of money for the Chinese teenagers. Here is a price list of some virtual items in a popular Chinese online game:
Ocean-Star Sword: 4,000 RMB
Golden Bo: 5,000 RMB
Black Magical Necklace: 6,000 RMB
Blue Magical Ring: 8,000 RMB
And mind you these are real money players need to play to obtain these virtual items. Some of these items are even more expensive than a real item in the real market. (e.g. a Pearl Necklace)

This tells us that there is a new generation of players/learners that us educators need to face in the immediate future. They are familiar, and some even addicted to a virtual environment – a world our generation created for them. They spend more time in learning, communicating and living in that virtual world than they do in the real world. We must adopt and study these behaviors and act accordingly or otherwise our traditional education will no longer be qualified in their world.


Journey Education

01/31/05

The First Virtual Property Law Suits in China

Filed under: Games, Virtual Property — timwang @ 10:03:03 pm

Have you ever experienced playing an online game for 72 hours none stop, by killing the 5000th monster, you finally found the axe (very unique, cost 10000 gold to buy and you get 1 gold per hour of game play) you have been looking for, you feel like the luckest guy in the world. Log off the online game, sleep for 12+ hours, and the first thing you do after wake up is to log back into the game and try out your new weapon, and BAM, you realise the axe is gone due to a service failure. You contact the game service provider, and they tells you to get lost, it’s only a game. The rage makes you want to sue them, but you then tell yourself that’s just rediculous… Well, you don’t have to feel that way anymore, go ahead and sue them, and you will win. The above was a real story happened last December in Beijing, China and the court ruled the game service provider to restore the the lost property in the virtual game environment.

According to the defendant’s lawyer, many virtual items in the online games can be considered as personal propeties since it cost the player’s time, knowledge and hard work to gain and thurs they should be protected by the law. There is a legal committee in China which includes over 20 lawyers currently fighting for approval of the new law to protect the virtual property. Heck, maybe it’s time to start a Virtual Property Insurance company…


Journey Education

01/26/05

Here is a thought for SIM 2 University

Filed under: Teaching, Cerebration, Games, Game and Education — timwang @ 11:32:56 pm

Sim 2 University Expansion Pack will be out on Mar. 1st, and some sneak previews on this expansion really make me want to try out the popular computer game. I know it's gonna be addictive and time consuming but the idea of living through the college life one more time is just exciting, only this time I am aimed to have more fun.

Campus life involves studying, partying, and going to class. The Sim character will actually "study hard" to make the grade. According to the previews I have read, the character in the game will just "disappear" from the screen while "attending classes", but a real time clock is running to keep a track of the hours being spent in the classes. I am just wondering what if Maxis incorporates some real University course wares into the game? Name it "SIM Real College Expansion - Art History (or choose your own major)". Players can actually jump into real knowledge learning environment from the game and hop back into the game after 30 mins of class time. The score is no long based on a simple computational calculation of how many hours of class time the character "disappeared for class", but some actual marks from the knowledge tests in the game.

This may sounds really crazy, and Maxis will never get into this simply because the amount of extra costs to make the game and lack of interest from the games... Anyway, just some crazy thoughts to end the day...


Journey Education

hosted by Learning Object Authoring Zone | Learn Mandarin Chinese the Simple Way