Tim Wang's eLearning Blog

02/01/08

Friday Education Grid meeting in Second Life

*update* The sound recording of the session is here. It's in mp3 format.

It's happening right now... Join us at Sun Microsystems in Second Life: 123.23.63

This meeting is a follow-up to the Education Grid discussion that started at the Boston Summit a couple of weeks ago. Three platforms will be discussed: Second Life, Croquet and Wonderland. Discussion Guideline include:

1.0 PLATFORM ECOSYSTEM + EDUCATION GRID OVERVIEW
1.1 EDUCATION GRID KEY FEATURES AND CAPABILITIES
1.2 FIGURE: PLATFORM ECOSYSTEM + EDUCATION GRID
2.0 EDUCATION GRID BASELINE REQUIREMENTS UNDER CONSIDERATION
3.0 EDUCATION GRID TIMELINES
4.0 COMMUNICATION AND DEVELOPMENT PROCESSES

The full discussion outline is posted here.

THE EDUCATION GRID Discussion Meeting in SL

education-grid-meeting-in-Second-Life-audience

Hi Everyone!

Comments:

Comment from: Technology Transfer Company [Visitor] · http://www.yissum.co.il/
i am really wondering how does this meetings work...The Second Life client is surprisingly small - the initial download weighs in at only a bit over 12 megs. Think back to recent MMORPGs, and you'll realize something is odd here - those install directories, initial downloads or (if available) hard media are huge!
PermalinkPermalink 02/08/08 @ 14:40
Comment from: timwang [Member] Email · http://blog.loaz.com/timwang
Hi there, I believe SL relies on "streaming metaverse" a lot. Which means, the installed client is really just the "empty shell" that works as a compiler and all 3D objects are downloaded into the clients' computer and rendered on the fly. Raw 3D object files are normally small, what makes them large in file sizes are the textures. Limiting the object by using "pre-defined" primitives, helps to keep the volume of data small when transmitting. All video/audio are definitely "streamed" as well.
PermalinkPermalink 02/08/08 @ 14:50

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